Games like Marvel's Midnight Suns
Discover new adventures that match what you love.

TacticsDeck BuildingRPGSingle Player
Firaxis' misunderstood gem: XCOM's architects replace hit chances with hero cards, making every turn a puzzle of knockbacks, chains and environmental slams that always do what they say. The Abbey's social sim divides players; the combat is the decade's most inventive tactics.
Similar-game research
In Marvel's Midnight Suns, you command a squad of heroes in turn-based tactics with card abilities against Lilith, while upgrading characters and building relationships at the Abbey. The games below shift your tactical decisions, resource management, and combat pacing in distinct ways.
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XCOM® 2
StrategyTacticsPublic similarity
- Why it's similar
- You direct a varied squad in turn-based combat, using cover and abilities to flank enemies; at base you build facilities and research tech to unlock new tactical options. As enemies scale, squad composition and loadouts need foresight.
- Choose it when
- Prefers commanding a customizable class-based squad across a campaign of intercontinental missions and resource research over nurturing hero relationships and deck-building.
- But
- XCOM 2 replaces cards and hero relationships with a global resistance: you pilot an mobile HQ, choose mission targets, and manage support across regions, not social bonds. Combat emphasizes pixel-level cover and flanking rather than card combos.

Warhammer 40,000: Chaos Gate - Daemonhunters
TacticsStrategyAtmosphericPublic similarity
- Why it's similar
- You lead an elite squad in turn-based battles, combining targeted shots and abilities to purge enemies; meanwhile you upgrade a base and research to counter an evolving plague threat. Each fight forces a trade-off between positioning and cooldowns.
- Choose it when
- Wants to manually aim every shot in fast-paced tactical combat, spending effort on planet purification and plague research rather than building interpersonal bonds.
- But
- Daemonhunters replaces cards with a precision targeting system: you manually aim at enemy limbs, disarm or decapitate. Base management focuses on researching the Bloom's spread and purging multiple planets, not personal hero relationships.

Gears Tactics
TacticsStrategyActionPublic similarity
- Why it's similar
- You command a squad in turn-based combat, using cover and skills to gain advantage, gathering loot to upgrade gear and abilities. Each encounter demands immediate re-positioning against swarming enemies.
- Choose it when
- Prefers a focused campaign of missions and swift battles, with no need to manage a base or maintain social links among the team.
- But
- Gears Tactics emphasizes aggressive push rather than defense: no base management or cards, faster pace, linear mission progression. You customize loadouts freely but skip hero relationships and time management.

Slay the Spire
RoguelikeDeck BuildingStrategyPublic similarity
- Why it's similar
- You build a deck while fighting through a run, each new card or relic choice sharpening synergies. Each attempt starts fresh, with random map and enemy combinations forcing on-the-fly adjustments.
- Choose it when
- Focuses on iterative deck-building in randomly generated runs, seeking higher ascension, rather than unit positioning or multi-character development.
- But
- Slay the Spire removes tactical movement and character progression: you never position units or manage a base, only rely on card combos and relic interactions. Runs are short, death restarts everything, with no relationships or story branches.

Phoenix Point
TacticsStrategyPublic similarity
- Why it's similar
- Leading squads in turn-based tactical combat with free-aim and managing global resources, research, and base-building mirrors the layered strategy in Marvel's Midnight Suns, but Phoenix Point trades the card-based abilities and hero relationships for a mutating alien threat that directly adapts to your tactics, forcing you to continually adjust your approach across a procedurally generated world.
- Choose it when
- Seeks a game where enemies evolve against your strategies and faction politics matter, while hero interactions and card mechanics take a back seat.
- But
- In Phoenix Point, the alien menace adapts to your tactics, forcing constant strategy shifts. Combat uses free-aim and destructible body parts. You also engage in diplomacy or conflict with factions, not personal relationships.
Broader alternatives you might enjoy
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