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Games like XCOM® 2

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XCOM® 2
Your base game
StrategyTacticsSingle Player

The modern squad-tactics benchmark: lead a guerrilla resistance against alien occupation through procedural missions where every 65% shot missed becomes a story. Permadeath soldiers you name and mourn, a doom-clock strategy layer, and mod support that keeps it alive a decade on.

Similar-game research

In XCOM 2, you command the Avenger, a mobile headquarters, and lead a resistance force in turn-based tactical battles against alien occupiers. Gameplay blends base-building, research, resource management, and strategic overworld choices with a focus on concealment, cover, and flanking in combat.

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Into the Breach
1

Into the Breach

StrategyTacticsPuzzle
Public similarity
Why it's similar
Each turn starts by reading enemy attack tells, then moving mechs to block damage or counterattack; meanwhile you must protect power-generating buildings, balancing kills with defense on limited action points.
Choose it when
Prefer a single small battle that takes minutes to solve, rather than managing multiple soldier squads and global strategic resources.
But
The map shrinks to an 8x8 grid, enemy intentions are fully exposed, and resources reduce to power and mech upgrades; random weapons and pilots make each run shorter and more puzzle-like.
Battle Brothers
2

Battle Brothers

StrategyTacticsRPG
Public similarity
Why it's similar
You manage a roster of permadeath soldiers, repair gear and train recruits after battles; when taking contracts, you weigh pay against danger, deciding whether to fight tougher foes for greater reward.
Choose it when
Want an open-world mercenary company with long-term character and reputation management, accepting the hardcore pressure of scarce manpower and supplies.
But
Combat is hex-based with terrain height and weapon-type differences like piercing vs. blunt; a fatigue system limits consecutive actions, while overworld travel and faction relations create an open sandbox.
TRIANGLE STRATEGY
3

TRIANGLE STRATEGY

StrategyTacticsStory Rich
Public similarity
Why it's similar
Before battle you position units to exploit elevation and flanking, then execute follow-up attacks; after battle, you upgrade characters and weapons in camp to prepare for the next pivotal fight.
Choose it when
Care more about branching narrative and faction allegiances, willing to accept scripted chapters over procedurally generated missions.
But
Battlefields stress vertical height and flanking for follow-up attacks, while story choices determine which allies join; voting on key decisions requires persuading allies, and each choice alters your path.
Wildermyth
4

Wildermyth

StrategyTacticsStory Rich
Public similarity
Why it's similar
Before each encounter you position heroes to exploit walls and flanking, then execute attacks; during battle heroes can gain new abilities through interactions, permanently altering their appearance and stats.
Choose it when
Prepared to invest in multiple playthroughs crafting character arcs, accepting high randomness and permanent losses for specific narrative experiences.
But
Heroes age, fall in love, and make sacrifices; story choices form a personal history, and defeat can be a maiming retreat or glorious death that affects future legacies and legends.
Wargroove
5

Wargroove

StrategyTactics
Public similarity
Why it's similar
You move units on a grid, capture villages for income to build troops, and commanders charge a special meter to unleash specific Grooves that alter the battlefield.
Choose it when
Planning to battle friends locally or online, comfortable with full rule customization, and willing to invest time in designing custom maps.
But
The focus shifts to large armies and territory control, producing new units each turn; map editors and online modes enable custom rules, with multiplayer competition and content sharing at the core.

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