Games like XCOM® 2
Discover new adventures that match what you love.

StrategyTacticsSingle Player
The modern squad-tactics benchmark: lead a guerrilla resistance against alien occupation through procedural missions where every 65% shot missed becomes a story. Permadeath soldiers you name and mourn, a doom-clock strategy layer, and mod support that keeps it alive a decade on.
Similar-game research
In XCOM 2, you command the Avenger, a mobile headquarters, and lead a resistance force in turn-based tactical battles against alien occupiers. Gameplay blends base-building, research, resource management, and strategic overworld choices with a focus on concealment, cover, and flanking in combat.
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Into the Breach
StrategyTacticsPuzzlePublic similarity
- Why it's similar
- Each turn starts by reading enemy attack tells, then moving mechs to block damage or counterattack; meanwhile you must protect power-generating buildings, balancing kills with defense on limited action points.
- Choose it when
- Prefer a single small battle that takes minutes to solve, rather than managing multiple soldier squads and global strategic resources.
- But
- The map shrinks to an 8x8 grid, enemy intentions are fully exposed, and resources reduce to power and mech upgrades; random weapons and pilots make each run shorter and more puzzle-like.

Battle Brothers
StrategyTacticsRPGPublic similarity
- Why it's similar
- You manage a roster of permadeath soldiers, repair gear and train recruits after battles; when taking contracts, you weigh pay against danger, deciding whether to fight tougher foes for greater reward.
- Choose it when
- Want an open-world mercenary company with long-term character and reputation management, accepting the hardcore pressure of scarce manpower and supplies.
- But
- Combat is hex-based with terrain height and weapon-type differences like piercing vs. blunt; a fatigue system limits consecutive actions, while overworld travel and faction relations create an open sandbox.

TRIANGLE STRATEGY
StrategyTacticsStory RichPublic similarity
- Why it's similar
- Before battle you position units to exploit elevation and flanking, then execute follow-up attacks; after battle, you upgrade characters and weapons in camp to prepare for the next pivotal fight.
- Choose it when
- Care more about branching narrative and faction allegiances, willing to accept scripted chapters over procedurally generated missions.
- But
- Battlefields stress vertical height and flanking for follow-up attacks, while story choices determine which allies join; voting on key decisions requires persuading allies, and each choice alters your path.

Wildermyth
StrategyTacticsStory RichPublic similarity
- Why it's similar
- Before each encounter you position heroes to exploit walls and flanking, then execute attacks; during battle heroes can gain new abilities through interactions, permanently altering their appearance and stats.
- Choose it when
- Prepared to invest in multiple playthroughs crafting character arcs, accepting high randomness and permanent losses for specific narrative experiences.
- But
- Heroes age, fall in love, and make sacrifices; story choices form a personal history, and defeat can be a maiming retreat or glorious death that affects future legacies and legends.

Wargroove
StrategyTacticsPublic similarity
- Why it's similar
- You move units on a grid, capture villages for income to build troops, and commanders charge a special meter to unleash specific Grooves that alter the battlefield.
- Choose it when
- Planning to battle friends locally or online, comfortable with full rule customization, and willing to invest time in designing custom maps.
- But
- The focus shifts to large armies and territory control, producing new units each turn; map editors and online modes enable custom rules, with multiplayer competition and content sharing at the core.
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