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Marvel's Midnight Suns
Firaxis' misunderstood gem: XCOM's architects replace hit chances with hero cards, making every turn a puzzle of knockbacks, chains and environmental slams that always do what they say. The Abbey's social sim divides players; the combat is the decade's most inventive tactics.
Available on:PC
Story RichMedium5.8/10
Avg. Session20–50 hrsSubstantial content
DifficultyHighExpects you to earn it
Co-opSoloSingle-player only
ExplorationLowTightly directed
ReplayabilityMediumWorth a second run
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