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Marvel's Midnight Suns
Firaxis' misunderstood gem: XCOM's architects replace hit chances with hero cards, making every turn a puzzle of knockbacks, chains and environmental slams that always do what they say. The Abbey's social sim divides players; the combat is the decade's most inventive tactics.
Available on:PC
Story Rich6/10Story supports the play
Typical Session45–120 min45 min - 2 hrs
Difficulty6/10Balanced challenge
Co-opSoloSingle-player only
Exploration4/10Some room to roam
Replayability—Replayability not verified
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