Skip to content

Games like Against the Storm

Discover new adventures that match what you love.

Against the Storm
Your base game
SimulationStrategyRoguelikeSingle Player

The roguelite that fixed city-building's endgame problem: found settlement after settlement in a rain-cursed wilderness, each a 90-minute puzzle of species needs and glade risks, all feeding a permanent Smoldering City meta. Against the Storm made 'one more colony' the new 'one more turn'.

Similar-game research

In the rain-cursed wilds of Against the Storm, every new settlement is a 90-minute puzzle of survival. If you relish that tension of balancing resources and betting on the future under pressure, these games will take you to different extremes—from frozen wastelands to zombie apocalypses, from beaver hydrology to medieval siege black comedy. Each carries the 'one more colony' urge but redefines building and survival in its own way.

Length:
Sort by:
Frostpunk
1

Frostpunk

StrategyBase BuildingSurvival
Public similarity
Why it's similar
The rain-cursed wilderness becomes a frozen apocalypse: as temperatures plunge, you juggle dwindling coal and rations exactly like you rationed glade resources, each storm a deadline for your next survival call.
Choose it when
When you want to stop restarting and instead prove what you would sacrifice to keep one city alive, Frostpunk waits to judge your governance.
But
Instead of one settlement after another, Frostpunk commits you to a single city. The shift is moral: your choices become law, from child labor to soup rations, and the ledger judges you as much as the cold does.
They Are Billions
2

They Are Billions

Base BuildingStrategySurvival
Public similarity
Why it's similar
The glade's hostility gains teeth: your perfectly placed warehouses and roads become walls and ballistae meant to hold back 40,000 infected, and one breach erases your entire layout.
Choose it when
If you loved the careful planning of Against the Storm but always wanted to pour every resource into defenses, They Are Billions turns that anxiety into a game.
But
Exploration is replaced by dread management: every wall segment is a bet against the swarm clock, and noise is a death sentence. You stop founding cities and start fortifying one against an inevitable tide.
Age of Darkness: Final Stand
3

Age of Darkness: Final Stand

Base BuildingStrategySurvival
Public similarity
Why it's similar
The dread of Against the Storm is dialed to grimdark: tens of thousands of Nightmares test every wall you built, and each dawn is a reprieve you must spend rebuilding before the next night falls.
Choose it when
If you want the frantic preparation of Against the Storm with a darker fantasy skin and hero-led last stands, Age of Darkness delivers a louder, grimmer night.
But
Death Nights arrives on a timer, turning preparation into a countdown. Hero units anchor your defense, letting you plug a breach with a single champion—but they demand resources and attention that could go to walls or towers.
Cataclismo
4

Cataclismo

Base BuildingStrategyAtmospheric
Public similarity
Why it's similar
Where Against the Storm asks what to build, Cataclismo asks how: every arch and buttress you place is a tactical argument, and the mist-sent Horrors test the seams in your design.
Choose it when
If you enjoyed the settlement puzzles of Against the Storm but always wanted to obsess over the nuts and bolts of construction, Cataclismo turns that obsession into a battle plan.
But
Settlement planning is traded for brick-by-brick fortress engineering: wall height, support structures, and murder holes are all your own, and architecture itself becomes the strategic layer.
Timberborn
5

Timberborn

StrategyBase BuildingSurvival
Public similarity
Why it's similar
The storm becomes a hydrological puzzle: instead of dodging rain, you dam rivers, manage droughts, and build vertical beaver districts where water physics is the heart of survival, just as glade events were in Against the Storm.
Choose it when
If you want the settlement depth of Against the Storm without the combat, and you enjoy engineering solutions to environmental problems, Timberborn is your sandbox.
But
There are no monsters, only climate: droughts come on a schedule, and your tools are dams, canals, and irrigation. Faction rivalries add social tension, but the real battle is against evaporation and time.

Broader alternatives you might enjoy

Shortlists for these games

Each of these has a researched page of its own.