Games like Timberborn
Discover new adventures that match what you love.

StrategyBase BuildingSurvivalSingle Player
Beaver city-building after humanity's extinction: dam rivers, irrigate droughts away, and build vertical lumberpunk districts for two rival beaver factions. Its water physics turn hydrology into the core mechanic; 1.0 arrived in March 2026.
Similar-game research
Managing a beaver colony means scheduling wood gathering, farming, and water storage to survive recurring droughts and toxic waste, while stacking buildings vertically and routing power through tight space. The games below change that loop in different directions: some push exploration and diplomacy, others shift to survival and combat inside a spaceship, and a few strip out resource gathering to focus on construction freedom.
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Kingdoms Reborn
Base BuildingStrategyCo-opPublic similarity
- Why it's similar
- You'll still manage resource chains and grow a population from a small hamlet through ages, but here tech research, card-drawn buildings, and diplomatic actions shape expansion more directly, forcing trade-offs beyond just stockpiling wood.
- Choose it when
- You're ready to explore a large, unpredictable world map and interact with other players in real-time, accepting the randomness of cards and tech over the tight vertical planning of a single city.
- But
- The map is procedurally generated with varied biomes that each alter challenges and opportunities. You can cooperate or compete in real-time with up to 18 players instead of playing solo. A card system randomizes building and policy options, so each run presents different choices.

Pioneers of Pagonia
Base BuildingStrategyRelaxingPublic similarity
- Why it's similar
- You'll start by planning gathering and production chains, then check whether resources sustain your settlement, while exploring islands, meeting tribes, and fulfilling quests and trades. But here the economy is more granular, with every production step visible and logistics bottlenecks demanding attention.
- Choose it when
- You're looking for a session that mixes exploration, diplomacy, and tactical combat across many islands, accepting the need to manage complex logistics and defend settlements.
- But
- The map is a set of procedurally generated islands, each with distinct terrain, tribes, and objectives, plus a story campaign with bosses. You can play shared co-op for up to 4 players, building and managing simultaneously. Combat is tactical, requiring troop training and economic strength for defense, not just construction.

Space Haven
Base BuildingSimulationSurvivalPublic similarity
- Why it's similar
- You'll still build a base and sustain survival by managing production, oxygen, temperature, and power, plus crew needs and moods. But here resources come from salvaging derelicts and trade, not ground gathering, and you must handle gas leaks and temperature fluctuations.
- Choose it when
- You'd rather manage a confined, customizable spaceship with atmospheric and psychological challenges, and also engage in tactical away missions for salvaging and rescue.
- But
- You are on a spaceship that you customize tile by tile, maintaining oxygen and CO2 levels while dealing with hazardous gases and temperature, unlike open terrain with canals. Crew members have skills and traits; stress can cause mental breaks, including venting out the airlock or fighting. You also organize away missions to explore derelict ships or hostile stations, engage in combat, and rescue captured crew.

Airborne Kingdom
Base BuildingRelaxingExplorationPublic similarity
- Why it's similar
- You'll still build and sustain a city, managing housing, food, and comfort while exploring the world, gathering resources, and completing quests to expand influence. But here the city floats, requiring balancing lift, mass, and propulsion, and the map is randomized.
- Choose it when
- You're drawn to a city that travels, forcing adaptation to new terrain and diplomatic alliances, and you're okay with managing propulsion and tilt alongside typical city needs.
- But
- Your city constantly moves through the sky, so you must scout for resources below and balance air drag, propulsion, and tilt. This mobility adds planning pressure for routes, not just static layouts. The quest system focuses on aiding ground kingdoms to gain allegiance, rather than self-sufficiency.

Havendock
Base BuildingRelaxingSimulationPublic similarity
- Why it's similar
- You'll still gather resources, build facilities, manage population, and gradually automate production. But here resources come from floating debris, and the pace is more relaxed, letting you arrange the settlement at your own speed.
- Choose it when
- You're after a casual, self-paced ocean settlement where you can automate and explore without survival threats, preferring a cozy sandbox over crisis management.
- But
- Your base sits on the ocean, resources are collected from floating debris, and you build boats or a submarine to explore islands and the seafloor for ores and oil, even a rocket. The tech tree leans into whimsical inventions like coffee makers or robot helpers, without periodic droughts or toxic waste, lowering pressure.