Games like Frostpunk
Discover new adventures that match what you love.

Society-survival strategy at -70°C: build the last city around a generator, legislate child labor or soup rations, and learn what you'll sign when the temperature keeps falling. A city builder where the true resource is hope - and the ledger is your conscience.
Similar-game research
In Frostpunk, you manage a steam-powered city, balancing heat, resources, and laws while exploring the frozen outside. The recommendations below present different survival scenarios, including managing a space station, colonizing Mars, and adapting to roguelite settlement building. Each option shifts the core challenge in a distinct way, so consider which environment and pressure you prefer.

IXION
SimulationStrategySurvival- Why it's similar
- First allocate power and food stocks, then respond to hull breaches or electrical fires; meanwhile, send expeditions to gather resources and recover cryopods, each step affecting crew trust.
- Choose it when
- Prefer juggling off-station missions and scavenging across maps rather than dedicating all time to a single city's heating.
- But
- Instead of managing a fixed city, you retrofit multiple sectors inside a space station, each with its own population and roles; resources come from asteroid mining and expeditions, and you handle hull integrity and power overloads, not streets and heating.

Against the Storm
SimulationStrategyRoguelike- Why it's similar
- First arrange gathering and production, then check if stocks can last through the next storm; while expanding, you balance workforce and materials, and accommodate housing and food preferences of multiple species.
- Choose it when
- Prefer completing one settlement's seasonal plan per session and accept the absence of narrative events and law branches.
- But
- Each settlement is a short segment in a cycle; failure lets you carry permanent upgrades and blueprints to a new map. Multiple settlements exist simultaneously, and storms periodically destroy everything, forcing constant re-layout instead of long-term single-city management.

Endzone - A World Apart
Base BuildingSurvivalSimulation- Why it's similar
- You'll manage a settlement's resources and infrastructure while coping with environmental hazards like toxic rain and sandstorms.
- Choose it when
- Prefer dealing with persistent environmental hazards over social policies, willing to spend time building anti-radiation facilities.
- But
- You monitor humidity and radiation per ground cell, filter water with active coal, roof fields, and even dig soil to remove radiation; you handle drought and sandstorm cycles, not heating and laws.

The Wandering Village
Base BuildingSimulationRelaxing- Why it's similar
- First plan production chains and optimize limited space, while managing villagers' survival needs; you also send scouts to gather resources and research old-world tech.
- Choose it when
- Will tie building and exploration to a moving platform and accept the challenge of a non-static base.
- But
- Your settlement sits on a giant creature's back, moving through biomes with specific climates and threats; you manage symbiosis with the creature, not a fixed map boundary.

Banished
SimulationStrategySurvival- Why it's similar
- You assign citizens to gather wood, food, and stone, then allocate those resources to construct homes and workplaces, while also monitoring the population's health and age to prevent decline.
- Choose it when
- Ready for resource management and population dynamics, without narrative or tech tree constraints.
- But
- There are no skill trees or laws; any building can be built anytime if resources allow. No currency; you barter with trade vessels, risking disease. Map resources are random, requiring occupation adjustments.
Broader alternatives you might enjoy
Shortlists for these games
Each of these has a researched page of its own.