Games like Resident Evil 2
Discover new adventures that match what you love.

HorrorActionAtmosphericSingle Player
The remake that redefined survival horror for a generation: Raccoon City's police station as a resource-starved puzzle box, stalked room to room by an unstoppable Tyrant whose footsteps you learn to dread through walls. Inventory tension perfected.
Similar-game research
In Resident Evil 2, you explore the police station, scavenge ammunition and herbs, solve puzzles, avoid persistent enemies, and manage limited inventory space. The alternatives below change how supplies are obtained, how threats pursue you, and whether progress depends more on combat, escape, or story decisions.
Length:Sort by:

SIGNALIS
HorrorAtmosphericStory RichPublic similarity
- Why it's similar
- You also solve puzzles and scavenge in a confined facility, weighing whether to spend ammo or take a detour after each enemy encounter, while minding inventory slots. Archive logs and texts gradually reveal the truth, pushing you back to old areas for new keys or items.
- Choose it when
- Accepting a sci-fi premise and more reading, you'd rather replay pixel graphics and poring over texts, giving up dual campaigns and realistically proportioned characters.
- But
- The camera shifts to a top-down view, combat is rarer and emphasizes avoidance, enemies are fragile but numerous; the setting changes from a modern police station to a sci-fi space station with a colder palette; puzzle logic is more abstract, requiring document decoding.

Alien: Isolation
HorrorAtmosphericSurvivalPublic similarity
- Why it's similar
- You also sneak through confined spaces, scavenge resources, craft tools to distract enemies or slip through vents. A single persistent stalker forces constant map checks to track patrol routes, deciding when to crouch or sprint.
- Choose it when
- Preferring a larger map with a more persistent threat, you'd invest time in studying enemy behavior rather than relying on firepower to solve problems.
- But
- The enemy is an unkillable alien, only avoided with stealth and items, while human hostiles can be killed; the setting expands from a police station to a massive space station with many floors and locked terminals to hack; saving moves from safe rooms to manual telephone booths.

Amnesia: The Bunker
HorrorSurvivalAtmosphericPublic similarity
- Why it's similar
- You also survive in an enclosed area, mindful of noise and light, using a generator for illumination, while scavenging tools and materials to craft makeshift weapons or barricades. The monster follows sound, forcing planned escape routes or hiding spots.
- Choose it when
- Preparing to iterate through randomized maps, valuing stealth and resource management over the stable combat options in the original.
- But
- Weapons are extremely scarce and ammunition is tight, making combat nearly futile; the focus shifts to stealth and creating noise to lure enemies away; the setting is a semi-open WW1 bunker with randomized layouts, so each game changes map and resource locations; saving costs fuel, adding pressure to every decision.

Darkwood
HorrorSurvivalAtmosphericPublic similarity
- Why it's similar
- Scavenging for limited resources and managing inventory are constant pressures, as you use what you find to craft defenses or solve puzzles that open new areas, all while enemies keep you moving forward.
- Choose it when
- Preferring to manage expeditions and scavenging across multiple maps, rather than focusing all time on heating a single city.
- But
- The view is top-down, emphasizing survival and crafting over direct combat; the map is an open forest that rearranges each playthrough, allowing continual movement or fortifying a base; enemies are unpredictable, with no quest markers, requiring self-driven observation and experimentation.

SOMA
HorrorStory RichAtmosphericPublic similarity
- Why it's similar
- You explore abandoned facilities, uncover the truth behind past events, interact with characters and terminals, unlock new areas, and avoid monsters by using the environment or stealth against unbeatable foes, with resources not being the main issue.
- Choose it when
- Prioritizing story and philosophical questions, you'd trade the combat system for an focused narrative in a deep-sea sci-fi setting.
- But
- Combat is completely removed, only fleeing or hiding, with no weapons or crafting; the setting shifts from a police station to an underwater base, with more sci-fi concepts and ideological exploration; enemy types vary, including machines and mutants, but strategies focus on avoidance, with greater emphasis on narrative and choices.
Broader alternatives you might enjoy
Shortlists for these games
Each of these has a researched page of its own.