Games like Peglin
Discover new adventures that match what you love.

Deck BuildingRoguelikeArcadeSingle Player
Slay the Spire with a pachinko machine for a heart: your deck is a bag of orbs dropped through peg boards, where every bounce multiplies damage and crit-pegs reward geometry prayers. Peglin is pure compulsion physics - the goblin demands one more drop.
Similar-game research
In Peglin, you aim orbs through peg boards, stacking peg hits to deal damage, while managing potions and relics in turn-based battles. The following picks shift that into claw grabs, blackjack hands, dice placement, tile stacking, and card fusion decisions.
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Dungeon Clawler
Deck BuildingRoguelikeCutePublic similarity
- Why it's similar
- Each battle you pick weapons and items within a limited budget, then decide what to keep for later; the grab outcome feeds your combo and gold income, just as peg hits power up your next strike.
- Choose it when
- Prefer betting on claw-grab order and accepting physical collision over precise aim, while wanting more item synergies for surprising chain reactions.
- But
- Aiming becomes physical claw-grab timing, with misses costing you the item; you fight dungeon enemies amid mystery locations and obstacles instead of peg boards, and you can spend gold on pachinko bonus machines.

Dungeons & Degenerate Gamblers
Deck BuildingRoguelikeQuick PlayPublic similarity
- Why it's similar
- Under blackjack rules you total cards against a dealer while deciding which to keep for deck curve; suit choices alter healing, shields, economy, or damage, mirroring how orb effects steer your build.
- Choose it when
- Looking to swap peg aiming for point-counting decisions where each hand asks hit or stand, and willing to shape a deck via removals and shop picks.
- But
- Battles are blackjack totals rather than peg collisions, with win conditions based on beating a house number; you can remove cards anytime and rely on shops and rest sites instead of potion management, across a 300+ card pool that rewards rule-breaking combos.

Die in the Dungeon
Deck BuildingRoguelikeCutePublic similarity
- Why it's similar
- Each turn you place rolled dice on a grid, using adjacency bonuses to trigger combos while deciding which faces to keep for the next enemy; this mirrors planning peg drops to maximize damage.
- Choose it when
- Wanting a single run to be about board placement and die customization, accepting no physics, and preferring position-based combos with relics.
- But
- Combat is turn-based on a grid, solving spatial puzzles instead of real-time aiming; you customize dice faces with poison, rerolls, or parries, and rely on 142 relics and 36 potions for build depth rather than physics.

Tamarak Trail
Deck BuildingRoguelikeAtmosphericPublic similarity
- Why it's similar
- You pick a path through procedurally generated trails, facing different enemies and events while combining dice faces for buffs; this echoes exploring a new map and tweaking orb builds for each encounter.
- Choose it when
- Care more about route choices and class differences, accept swapping aiming for dice-face manipulation, and want to chain rerolls for bigger effects.
- But
- Combat is turn-based dice placement but emphasizes chained rerolls and rotating faces rather than peg physics; you play as one of three classes with distinct abilities, and path branches replace potion timing decisions.

Drop Duchy
Deck BuildingPuzzleStrategyPublic similarity
- Why it's similar
- Each round you drop various block shapes, stacking them to maximize resource output and troop growth while deciding whether to buy cards for later; this parallels planning peg paths to maximize per-hit damage.
- Choose it when
- Plan to shift from single battles to long-term resource management, accept no peg physics, and prefer block-stacking with deckbuilding for duchy growth.
- But
- Combat is real-time strategy with enemies advancing, so you prioritize castle defense and army assembly over turn-based launches; maps are procedurally generated with interactive terrain like lakes and forests, and over 110 cards offer building and tech upgrades.