Games like My Time at Portia
Discover new adventures that match what you love.

Life SimCraftingRPGSingle Player
The workshop-builder that started Pathea's series: rebuild your father's workshop in a bright post-apocalyptic frontier town, taking commissions, mining ruins for relics and courting a large cast. Slower and jankier than its successor Sandrock, but the town charm that made the formula famous starts here.
Similar-game research
In My Time at Portia, you rebuild a workshop by gathering materials, crafting commissions, farming, exploring ruins, and forming relationships around town. The alternatives below move that routine toward island travel, multiplayer building, or survival management, changing how much time goes to commissions, combat, and daily upkeep.
Length:Sort by:

Grow: Song of the Evertree
FarmingSandboxRelaxingPublic similarity
- Why it's similar
- Craft world seeds through alchemy, then cleanse, plant, and gather in the generated areas while building a town to attract residents; the resource loop and expansion pace mirror running a workshop and fulfilling commissions.
- Choose it when
- Prefer generating fresh worlds and exploring unknown terrain, and can give up combat-heavy and production-line gameplay.
- But
- A world tree adds varied biomes per seed, and exploring caves and puzzles replaces combat; residents move in based on quests and gifts rather than workshop upgrades.

Summer in Mara
FarmingAdventureRelaxingPublic similarity
- Why it's similar
- Maintain your island by planting crops and crafting tools, then sail to explore the archipelago; the loop of gathering, crafting, and upgrading your boat parallels workshop routines.
- Choose it when
- Want to spend most sessions sailing and managing your island, and can set aside combat and heavy workshop production.
- But
- The map is a chain of islands, sailing replaces land exploration, and there's no combat; time pressure is lighter, progressing via quests and boat upgrades.

Cattails: Wildwood Story
FarmingSimulationCutePublic similarity
- Why it's similar
- Establish a settlement, hunt prey and gather herbs, then recruit cats, expand territory, and defend against intruders; the loop of resource management, socializing, and base building mirrors workshop and town management.
- Choose it when
- Ready to invest time in hunting and defense while managing a growing cat colony, and can leave behind human workshop production.
- But
- You play as a cat using smell to track prey and pounce; combat is more frequent, and you can bring a buddy who levels up. A dangerous mine offers valuable resources with harder challenges.

Stranded Sails - Explorers of the Cursed Islands
FarmingAdventureSurvivalPublic similarity
- Why it's similar
- Maintain a camp by planting and cooking, then explore islands for resources and activities; managing energy and supplies mirrors the gathering and crafting loop of the workshop.
- Choose it when
- Prefer exploring multiple islands and managing camp and crew relationships, and can give up combat and extensive workshop production.
- But
- The open archipelago requires foot and boat exploration with a linear quest line; no combat, but you care for crew by decorating their shacks to build relationships and earn perks.

Staxel
FarmingSandboxCo-opPublic similarity
- Why it's similar
- Clear land, plant crops, tend animals, and interact with villagers; the building and social loop matches workshop life, but with multiplayer.
- Choose it when
- Prioritizing collaborative world-building with friends over following a fixed storyline, accepting a sandbox experience with less guided progression.
- But
- In a voxel sandbox, you can reshape terrain and buildings freely; online co-op lets friends share a farm or become neighbors, with Steam Workshop mod support.