Games like Lethal Company
Discover new adventures that match what you love.

Co-opHorrorSurvival
Four contractors scavenge derelict moons to meet the Company's quota: proximity voice chat turns every monster encounter into found-footage comedy-horror, and every profit run into a story. The defining co-op horror phenomenon of its generation, still in early access.
Similar-game research
In Lethal Company, you and your crew land on abandoned moons to scavenge scrap for the Company's profit quota, using radar and terminal to call out traps and manage doors, all while hauling loot back to the ship before nightfall. The recommendations below shift toward more combat, puzzle-solving, or physics-based hauling.
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The Outlast Trials
HorrorCo-opSurvivalPublic similarity
- Why it's similar
- You plan a stealth route, then use tools like stun or blind to create escape windows, while completing mandatory objectives to exit, matching the rhythm of scavenging and dodging monsters before a deadline in Lethal Company.
- Choose it when
- Players who prefer structured indoor objectives over open-world scavenging will find The Outlast Trials aligns better with that playstyle, while those who favor outdoor exploration on abandoned moons may lean toward Lethal Company.
- But
- The Outlast Trials is set in indoor facilities with clearer objectives but adds character customization and gear upgrades; you unlock and improve tools like stun and see-through-walls, shifting from radar assistance to direct combat abilities.

GTFO
HorrorCo-opActionPublic similarity
- Why it's similar
- You sneak past hibernating creatures, managing light and noise, and when stealth fails, you engage in intense firefights, requiring teamwork to clear enemies, much like avoiding night dangers in Lethal Company.
- Choose it when
- Ready to accept high difficulty, linear missions with trial-and-error, and tight team coordination over random exploration and scrap runs.
- But
- GTFO emphasizes tactical planning and gear loadouts for a four-player squad; once alarms trigger, you must fight with guns, and each expedition has fixed objectives, contrasting with the randomized moon exploration and scavenging of Lethal Company.

Escape the Backrooms
HorrorCo-opMysteryPublic similarity
- Why it's similar
- Navigating maze-like levels, you memorize routes, avoid entities, and stick close to teammates, as every member must reach the exit alive, echoing the pressure of getting everyone back to the ship in Lethal Company.
- Choose it when
- Prefer exploring and evading in indoor mazes over managing ship upgrades and radar coordination.
- But
- Escape the Backrooms lacks radar or a terminal; you rely on spatial memory and proximity voice chat, and each level has specific escape methods and entity behaviors, contrasting with the ship-based tools and open environments of Lethal Company.

DEVOUR
HorrorCo-opPublic similarity
- Why it's similar
- You hunt for ritual items while using UV flashlights to fend off escalating cultist attacks, with randomized spawns forcing rapid strategy adjustments and communication, akin to the scavenging and threat avoidance in Lethal Company.
- Choose it when
- Prefer dedicating a whole session to one ritual with escalating difficulty over frequent short trips across different moons.
- But
- DEVOUR centers on a single objective per session, lasting up to an hour, with cultist rage and speed increasing over time, whereas Lethal Company's threats are more random and telegraphed via radar; DEVOUR also includes character progression and unlockable perks, unlike Lethal Company's immediate shop purchases.

Demonologist
HorrorCo-opMysteryPublic similarity
- Why it's similar
- You use equipment to gather evidence, talk to ghosts, and watch your words to avoid triggering events, while coordinating with teammates to identify the spirit type, similar to scanning creatures and sharing intel in Lethal Company.
- Choose it when
- Choose to invest time in evidence-based deduction and long-term safehouse upgrades over quick scavenging and retreats.
- But
- Demonologist focuses on deduction rather than survival; you must identify the ghost and perform an exorcism, whereas Lethal Company emphasizes physical scavenging and extraction. Demonologist also includes safehouse upgrades and daily tasks, shifting the economy toward long-term base building, while Lethal Company's money goes to travel and gear.