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Rollerdrome
Tony Hawk crossed with a bullet-hell duel: chain grabs and grinds to reload, slow time mid-air, and dismantle riot squads in a 70s-comic dystopia. Rollerdrome's trick-to-ammo economy forces style and survival into the same input - short, savage and endlessly replayable for score.
Available on:PC
Story RichLow0.8/10
Avg. Session2–3 hrsA typical evening
DifficultyHighExpects you to earn it
Co-opSoloSingle-player only
ExplorationLowTightly directed
ReplayabilityLowOne run is the story
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